Update v1.2:
patch 1.2 is finally here and we are bringing you the promised new features. I just want to talk a bit about motivation for that.

Over the last days, we’ve received so much positive feedback from many of you. We would like to thank you so much for your kind words! You can’t understand how much did this help to our tiny three-man team.

There is however one feature that wasn’t accepted too well – the stealth sequences. Watching streams, we’ve found out that some of the players have little to no problem to go through them while others can really struggle. We’ve been thinking about how to improve this and eventually decided to give you all a choice.

Patch 1.2 includes a brand new potion, which is called “Devil’s Pact”. This potion, for the price of losing a little bit of positive karma, cloaks you for 30 minutes from the fog children. Of course, you shouldn’t still try to approach them (they will see through the veil if you come close enough), but if you let them be, they will ignore you and you can make your way through stealth areas very easily. If you want to play these scenes in our original way, simply don’t drink the potion and you will experience our version. It’s entirely up to you and your choice. This feature influences many in-game systems but we’ve been testing days and nights and we hope you will enjoy this quite substantial addition to the game.

Another new feature is a “quality of life” improvement. If you press caps lock, you will toggle a Run lock feature (always run). Please keep in mind, that the game sometimes prevents you from running, so the Run lock is not synchronized to the “caps lock” green LED on your keyboard. Whenever you want to lock running, simply hit the key and you are all set.

Now here is a list of other fixes the patch brings:
Feature: Game now saves at the beginning of the Lea bench scene
Feature: After the bench scene, Lea should wait for Daniel before running deeper into the woods
Feature: Simplification of a tunnel bunker climbing wall
Feature: Devil‘s Pact herbs added to relevant locations
Critical: Potential game-breaking bug after quitting the game in the first bunker just after entering the bottom part.
Critical: Potential game-breaking bug if players don’t lock both latches at the cottage window
Critical: Potential game-breaking bug during the last rockfall if players fell into a trap during the escape scene
Critical: Game no longer hangs if the player enters connected slide from the bottom part
Critical: Fixed armoire movement in the morning after the cottage night
Critical: Fixed rare game-loading bug, which might cause many random issues
Critical: Fixed rare bug by ensuring underground level loading in the chapel
Fix: Lea now waits prior to a bunker before starting the dialogue
Fix: To-Do task correctly appears while searching for Lea
Fix: Lucky Leaf Camp box is now among collectibles
Fix: Completion level meter fixed when assembling a doll
Fix: Fixed karma when handing a doll over
Fix: Lea should not run in circles unless she really wants to
Fix: You can’t enter the Lea scene while calling with Eleanora
Fix: Adjusted walk speed while calling with someone
Fix: Call screen no longer occasionally disappears while being on the phone
Fix: After exiting the cave with Lea, you can no longer re-enter
Fix: Textures should be now readable even with lower settings (we are still investigating the cause)
Audio: Set voice-overs as a stream. Hopefully, it should help with VO cutting.
Audio: Fixed fly-buzzing attenuation
Audio: Fixed volume in the final cave scene with Lea
Audio: Fixed volume in the third bunker scene
Audio: Fixed garden door opening sound
Achievements: Fixed Guitarist achievement
Achievements: Fixed Folklorist achievement
Achievements: Fixed Complete Doll achievement
Achievements: Fixed Broken Doll achievement

Update v1.1.2:
[Critical]
in rare cases Daniel wouldn't jump down in the spider cave, causing an unwinnable state
fixed parameter reset upon New Game.
fixed fall zone close to a clearing where players could have fallen into the void
fixed light profile change in the fourth chapter, which could be perceived as a "destroyed graphics". If this ever happens again (your graphics start looking very bland, it's the similar cause and please let me know)
Fixed save of acoustical environment

[Achievements]
Fixed achievement Broken Doll
Fixed achievement Complete Doll
Fixed achievement What a Bedtime Story!

[Fixes]
Fixed VSYNC to react right away and not after restart

[Improvements]
Castle doll now has a completion meter

[Audio[
Fixed defunct sound of sliding in a mud
Fixed defunct sound of ladder climbing
Fixed spatial sound of a wooden bridge crash
Fixed explosion sound in a burning house

Update v1.1.1:
[Critical]
In several cases the medallion socket in Chapter 11 was not active

[fixes]
dark valley lerk wrap is now obtainable
"Good ending" achievement should hopefully work now

[improvements]
You can't climb the wall into a dark forest behind Mura before entering the Camp

[audio]
Forest ambient comes back after you cure yourself in Chapter 3