Update 1: BUG FIXES AND CHANGES Re-Ups are now visible in your Player Card on the Main menu Improved Tour of Duty Time Remaining display to more clearly reflect the length of the Operation Added new DBNO markers for all weapons Fix for missing DBNO notification when players are DBNO (eg. downed when vaulting over cover) Kill feed now shows downs to all players Added an option to disable down/kill notifications next to crosshairs Added an Easy Navigation accessibility option (allows navigating linearly forward/backward through interactive UI elements on screen) Added Aim Toggle Accessibility option – using this toggle requires you to tap the aim button to ADS rather than hold Asylum: In Escalation, trains now enter on a predictable timer based on the start of the round rather than match duration Exhibit: Escalation rings are now the same across both halfs Exhibit: Laser bridge cooldown doubled from 5s to 10s Updated the Escape Veteran, Survivor, Escape Master Medal requirements Improvements to Asylum’s train audio before it enters the play space Resolved an exploit that allowed enemies to be de-spawned in Escape Escape Leaderboards now show times in the correct format (HH:MM:SS), including negative times Negative Escape times now consistently, correctly register on the leaderboards Fixed an issue where Jack’s Assault and Support Abilities can get into a state where they cannot be upgraded in Campaign Co-Op Fixed an issue on Vasgar where Joining In Progress could cause issues traversing the mid exit to helicopter side Fixed a bug that could prevent Ultimates from being activated on PC Resolved an issue that could rarely allow Horde enemies to spawn out of world Fixed a bug where players could get stuck on black screen after the credits roll Fixed an issue where only a single playlist reward was granted even there the player is tiered in multiple modes Fixed crashes when transitioning through some cinematics on Nvidia Cards Fixed a bug where meatshields could block shots when they are dropped and ragdolling Resolved an issue that could cause AI pathing issues on Harbor