Update v1.107:
All player buildings now have unique sound effect when you select them
Level up system overhaul
Level up bonuses apply to all squad members
All unit levels now have meaningful stat increases
Hover over unit level to see stats gained from experience
You can now see what next level up will give to your units
Different units have different bonuses from leveling up
Experience points needed for unit to level up is increased from 500 to 1000 (to reflect reduced number of unit levels
Maximum level is now 5 down from 1-99
"Ding!" achievement now required level 5, down from 20
Bonuses are not lost when unit is resurrected
Items are now correctly hided during cutscenes
Fixed issue that was slowing the game down when commanding large number of units
Game runs now more smoothly due to optimization

Update v1.106:
Map02 now has new music
Credits now have new music
Map10 cutscenes now have a little story surprise for you!
Load/save/quick load/quick save, are now correctly disabled during cutscenes
DNA amount now loads correctly when you load a save
Avatar chain bolt now jumps to 10 targets, up from 3
Avatar chain bolt damage increased from 80 to 100
Avatar chain bolt cooldown reduced from 60seconds to 30seconds
"Always Blame the Healer" achievement now requires 1000 healing on one medic, instead of 5000
"Acidodger" achievement now works correctly
Completing the game on hard difficulty now rewards "Hive Guardian" achievement correctly
Completing the game on insanity difficulty now rewards "Insane" achievement correctly
"Killing Spree" achievement should now be easier to achieve with the Avatar changes
Spring building grid is now "smarter"
Construction queue now cancels right slot
All opened/unopened chests now save correctly
Final door in map01 now opens correctly if loading save in certain part of the map
Map02 debris pile now works correctly