Update v1.1.00.11330:
no changelog was posted.

Update 1.1.00.11326:
Fixes issue where some players could not end turn, or progress, this was due to invalid placements on hexes like Poison, or Cursed
Fixed an issue where entering Parid would result in a failure loop that constantly assigned a quest for the Kings Maze

Update v1.1.00.11323:
Fixes issues with placement of objects in the adventures
Some encounters/quests were placed on inaccessible hexes - this has been addressed. In addition: if you have a save game with some quest destinations located in a forest, or un-walkable hex: this will correct those save games upon load
This patch has an added benefit of making generating the adventures themselves faster, as we re-factored some logic there

Update v1.1.00.11310:
Fixes the problem when leaving a sea cave during the Pirates Den quest

Update v1.1.00.11309:
Changes

Disease propagation in the overworld dropped to 25%
Disease in dungeons and encounters no longer spreads
Nerfed Golems
Nerfed Group Life Drain
Fixes

Made a change that prevents encounters, and ports from spawning in water bodies that are less than 3 mega hexes
Re worked the balloon rescue logic in the event that there are no living players in a balloon but the balloon is still flying
Fixed a bug where some unique encounters were being generated twice (eg: the Whale Dungeon)
Fixed a rare occurrence where a confusion spell could cause a soft lock when the confused character used an item that also causes confusion... (Confused yet?)
Fixed an issue that could cause a soft lock when fighting the High Shaman if the user was spam clicking
Fixed a log spam (and performance drop) when a boat was destroyed that had an active Kraken Timer on it
Fixed a number of issues where loading games would not get pas the Creating Adventure section, or character selection
Fixed an issue on mac and linux that resulted in crashes when entering Harazuel
Added a solution that should fix an issue on mac and linux that resulted in a soft lock when entering a Tavern fight
Fixed an issue where a soft lock could occur when a chest is revealed after various encounters
Fixed an issue where a soft lock could occur when an identify scroll is used on a chest after various encounters

Update v1.1.00.11269:
FIXES
Fixed an issue where players without the DLC could see different enemies than the host who had the DLC
Fixed an issue where bounty side quests could be placed on top of towns
Fixed an issue where the bounty quests that were on top of towns could not be completed
Scourge enemies will not longer appear on bosses (eg: The Sea King)
Fixed an issue that could result in a loaded game made before the 1.1 update could get stuck on "Crafting Adventure"
Fixed an issue with a rare soft lock when opening a chest that is dropped in a multi encounter if a character has died, or fled during the fight
Fixed an issue where players' game would soft lock when attempting to redeem a Queensguard Armor code if their ISP blocked certain domains